Large City: Năz Khì Rær

Năz Khì Rær

Năz Khì Rær
Example KLEO architecture.
StateAlveria
ProvenceĂqiěgdìd District
Sub ProvenceChyìkhgělsæymæ Zone
RegionThîdî-thîrècë Maquis
Founded922
Community LeaderLord Vúńoī Ré̄̋g 'Cherish Golden' Cúńó̄sh Sēkī Da̋chīy
Area76 km2 (30 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation3368 m (11049 ft)
Average Yearly Precipitation228 cm/y (89 in/y)
Population18126
Population Density238 people per km2 (604 people per mi2)
Town AuraMysticism
Naming
Native nameNăz Khì Rær
Pronunciation/xɨ/ /rær/
Direct Translation[major] [dignity]
Translation[Not Yet Translated]

Năz Khì Rær (/xɨ/ /rær/ [major] [dignity]) is a temperate Large City located in Chyìkhgělsæymæ Zone, Ăqiěgdìd District, within the Alveria.

The name Năz Khì Rær is derived from the Sylvin language, as Năz Khì Rær was founded by Trêrthèj, who was culturaly KLEO.

Climate

Năz Khì Rær has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 11°C (51°F). Năz Khì Rær receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of rain during the spring. Năz Khì Rær covers an area of nearly 76 km2 (30 mi2), and an average elevation of 3368 m (11049 ft) above sea level.

Overview

Năz Khì Rær was founded durring the early 10th century, by Trêrthèj. The establishment of Năz Khì Rær was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Năz Khì Rær's construction back out of the project. Trêrthèj pushed on reguardles, and Năz Khì Rær was finished, but starts off as a terible place to live.

Năz Khì Rær was built using the conventions of KLEO durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Năz Khì Rær is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Năz Khì Rær is is constructed arround a series of restrictive packed earth mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Năz Khì Rær's exceptionaly well made fortifications are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Năz Khì Rær makes it abundantly clear the city suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye.

Civic Infrastructure

Năz Khì Rær possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Năz Khì Rær has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Năz Khì Rær has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Năz Khì Rær. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Năz Khì Rær's parks.

Năz Khì Rær has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Năz Khì Rær.

Năz Khì Rær has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Năz Khì Rær has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Năz Khì Rær has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Năz Khì Rær has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Năz Khì Rær has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Khì Rær has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Năz Khì Rær has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Năz Khì Rær's public wards, blessings, and other arcane systems.

Năz Khì Rær has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Năz Khì Rær possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Năz Khì Rær's grid is powered by hydrogalvanic generators.

Năz Khì Rær's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Năz Khì Rær has a first rate hospital which caters to anyone in need of long term medical care.

Năz Khì Rær has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Năz Khì Rær has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Năz Khì Rær's natural decorations nor waterways.

Năz Khì Rær has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Năz Khì Rær has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Năz Khì Rær has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Năz Khì Rær's town hall was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Năz Khì Rær all of the cats speak the local language with prefect diction.

The Slurk near Năz Khì Rær are known to be a mutant strain of the creature.

Năz Khì Rær's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Enchantment energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 54
  • Farm Laborer: 90
  • Hunters: 62
  • Milk Maids: 45
  • Ranchers: 24
  • Ranch Hands: 48
  • Shepherds: 43
    • Farmland: 74135 m2
    • Cattle and Similar Creatures: 4531
    • Poultry: 54378
    • Swine: 3625
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1812

Craftsmen

  • Arms and Toolmakers: 34
  • Blacksmiths: 43
  • Bookbinders: 23
  • Buckle-makers: 24
  • Cabinetmakers: 39
  • Candlemakers: 58
  • Carpenters: 61
  • Clothmakers: 50
  • Coach and Harness Makers: 19
  • Coopers: 51
  • Copper, Brass, Tin, Zinc, and Lead Workers: 24
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 42
  • Farrier: 116
  • Furriers: 11
  • Glassworkers: 69
  • Gunsmiths: 44
  • Harness-Makers: 16
  • Hatters: 34
  • Hosiery Workers: 13
  • Jewelers: 19
  • Leatherwrights: 41
  • Locksmiths: 18
  • Matchstick makers: 27
  • Musical Instrument Makers: 25
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 24
  • Plasterers: 23
  • Pursemakers: 29
  • Roofers: 19
  • Ropemakers: 17
  • Rugmakers: 17
  • Saddlers: 35
  • Scabbardmakers: 41
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 57
  • Tailors: 109
  • Tanners: 24
  • Upholsterers: 25
  • Watchmakers: 25
  • Weavers: 51
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 25
  • Booksellers: 28
  • Butchers: 48
  • Chandlers: 43
  • Chicken Butchers: 43
  • Entrepreneurs: 19
  • Fine Clothiers: 51
  • Fishmongers: 43
  • Florists: 10
  • Potion Sellers: 31
  • Resellers: 67
  • Spice Merchants: 23
  • Wine-sellers: 36
  • Wheelwright: 28
  • Woodsellers: 16

Service workers

  • Bakers: 100
  • Barbers: 84
  • Coachmen: 26
  • Cooks: 75
  • Doctors: 40
  • Gamekeepers: 27
  • Grooms: 15
  • Hairdressers: 67
  • Healers: 51
  • Housekeepers: 60
  • Housemaids: 113
  • House Stewards: 60
  • Inns: 17
  • Laundry maids: 33
  • Maidservants: 64
  • Nursery Maids: 31
  • Pastrycooks: 62
  • Restaurateur: 75
  • Tavern Keepers: 86

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 36
  • In-Town Couriers: 36
  • Long Haul Couriers: 38
  • Dockyard Workers: 35
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 49
  • Millers: 43
  • Miners: 40
  • Oilmen and Polishers: 28
  • Postmen: 41
  • Pure Finder: 23
  • Skinners: 48
  • Sugar Refiners: 10
  • Tosher: 29
  • Warehousemen: 56
  • Watercarriers: 38
  • Watermen, Bargemen, etc.: 50

Skilled Laborers

  • Accountants: 23
  • Alchemist: 26
  • Clerk: 38
  • Dentists: 18
  • Educators: 48
  • Engineers: 25
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 24
  • Civil Clerks: 37
  • Civic Iudex: 20
  • Consultants: 12
  • Exorcist: 43
  • Fixers: 22
  • Kami Clerk: 35
  • Landlords: 33
  • Lawyers: 21
  • Legend Keepers: 32
  • Militia Officers: 120
  • Monks, Monastic: 56
  • Monks, Civic: 58
  • Historian, Oral: 39
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 38
  • Priests: 75
  • Rangers: 23
  • Rat Catchers: 28
  • Scholars: 26
  • Spiritualist: 32
  • Slayers: 10
  • Storytellers: 77
  • Military Officers: 62

Cottage Industries

  • Brewers: 56
  • Comfort Services: 64
  • Enchanters: 21
  • Herbalists: 20
  • Jaminators: 54
  • Needleworkers: 62
  • Potters: 30
  • Preserve Makers: 51
  • Quilters: 25
  • Seamsters: 72
  • Spinners: 58
  • Tinker: 20
  • Weaver: 45

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 28
  • Costumers: 10
  • Dancers: 22
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 64
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 64
  • Writers: 67

Produce Industries

  • Butter Churners: 64
  • Canners: 54
  • Cheesmakers: 67
  • Ice Merchants: 7
  • Millers: 38
  • Picklers: 27
  • Smokers: 23
  • Stockmakers: 21
  • Tobacconists: 28
  • Tallowmakers: 42

6768 of Năz Khì Rær's population work within a Foundational Occupation.

10633 of Năz Khì Rær's population do not work in a formal occupation, but do contribute to the local economy. 725 (4%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Năz Khì Rær is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Due to a magical anomaly, Năz Khì Rær is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a horn of Charm, an a horn imbued with great amounts of Charm energies was created in Năz Khì Rær by in time immemorial, reportedly some time during the early 2nd century.

History